Lost In The Crowd

Gameplay

Lost In The Crowd is a 1v1 local-multiplayer NPC-Hide-And-Seek Game. The main objective is to find and eliminate your opponent. Of course, both players have the same objective, so they have to try and stay undetected while looking for their opponent. To achieve this, they have to try to act natural and move like the NPCs around them. If a player has a guess on who their opponent might be, they can try to get closer and eliminate them (without being too obvious of course). However, the players only have limited attempts, so they can’t just kill anyone.

But killing your opponent is not the only way to win! Both players also have a list of tasks they can complete to gain advantages. If one player manages to finish their tasks, they win the game. They also get small hints on their opponent for completing tasks. However, these tasks are not without risk! If a player completes a task, their opponent will be informed shortly after, which might reveal their identity. Since there are multiple ways to win the game, the players can choose their own strategies and adapt their playstyle accordingly.

Development

Lost In The Crowd was the first proper game I ever created. It was made in the second semester of my bachelor’s programme using SFML in C# . Since the game was developed by me alone, I mostly used 3rd party assets in order to focus on the programming.
The whole development process took a bit over one month. The first few weeks were made up of programming. After that, I had a short playtesting session, were I got some feedback from fellow students. I then used the remaining time to implement some of the feedback and polish the game.